Monday, May 13, 2013

Alien Bust

Project i Start 3 days ago from scratch in Zbrush Using DynaMesh .
It took around 2-3 hours to get it done without the high frequency details .
After finish the model i start organize my new Geometry using Retopology
After finish my new model i use UVlayout to organize my  UV's .
Than start build shading network within Maya and start texture the model Using Photoshop and Zbrush .
I still have some work on my final Render .








Friday, March 29, 2013

LIon

A model started a week ago and now it's almost done .
I have some tweaks to do with the hair , claws and nails of course.
The model have right now 5020 polygons .














Sunday, November 11, 2012

Animation Study

I start learning character animation on Frame By Frame http://framebyframeanimation.com/ around six months ago .
here is a couple of animation i did in the course .


video
video

video

video 

Higher Resolution
Blip Freestyle Soccer

Monday, September 3, 2012

City Conquest

As a freelance artist at Intelligence Engine Design System i was responsible for develop
promotion image for City conquest which is a strategy game developed for Ipad .
I got the concept of the space marine soldier and my job was to developed an environment
for the soldier and the soldier itself in 3D .
the final composition done for my own portfolio by Galit Weisberg !
I think to make another attempt with the final composition with different materials .
hope you like !






Tuesday, May 22, 2012

Batman


The model of the batman done on my spare time , took around 3 fays to accomplish .
Still have some tweaks and changes all around but it's really close to final stage








Bat Head

Project i start on my spare time , decided to give a dynamic look to the character by let is mouth be wide open, still have some work on his inner mouth , ears and micro details .
Also i thought perhaps render him in external program like : Maya .





Friday, May 18, 2012

Womanead bust

As a freelance artist i was responsible for modeling a female head for a tutorial .
took me around 3-4 hours work and i model from the same topology another different head with different hair style .







                                              




















Friday, December 9, 2011

Pacifier Commercial

As a freelance artist i was responsible for modeling the pacifier animate it and render it .
it was done by Ashkenazi Zaltsman
video

Bezeq Commercial

As a part of the team that work on this commercial in Snowball Studio VFX .
I was responsible for modeling half of the Corals under the see and the Ship wreck
Its running right now on Israel TV
you can see it on YouTube on better resolution
http://www.youtube.com/watch?v=LTVcbDurCXc&feature=channel_video_title


video

Thursday, November 24, 2011

Stylize Heads








After half year without Zbrush at all i start to remove the rust .
just a couple of Heads for fun




Monday, April 25, 2011

A Nightmare On Elm Street

I decided to participate in the first time to the contest in Cg Society ( Hard Core Modeling )
since the subject really sounds cool i decided to enter .
I'm a fun of horror movie's so at first i was wondering between Dracula and
Frankenstein and at last i decided to pick my favorite : Freedy Crueger
from A Nightmare On Elm Street .
you can follow here at the forum : http://forums.cgsociety.org/showthread.php?f=208&t=972436

this is the poster that i choose :


























Freddy's screen shot from Zbrush :










p.s :

recently i change ( make it better ) the model for the purpose of rendering this model within Maya with Mental Ray



Sunday, April 24, 2011

A Nightmare On Elm Street - The Best Model

after the voting process finished i win the best model

Thursday, March 17, 2011

Spaceboy

A project that i start on my spare time , try to make a space boy version with exaggerated proportion ( big head )
I start working on this guy on this days and try to finish the model that i all ready started long ago . i still have some work on this guy , decided to make for him boots and suit .
Right now the boots is under progress and i aiming for more suit alike .
I all ready change is face one day ago and I'm glad with how it comes finally !
just have to make some changes to make the suit more believable .

thanks for watching ! update soon !



Monday, February 7, 2011

King Kong - Work In Progress

An old project i decided to finish ! have a few minor changes ,the model consist 7764 polygons hope you like !











Monday, January 31, 2011

Troll

A project start a few days ago in my spare time .
start with a sketch in zbrush for the head that took 3 hours .
since i really like how it comes i decided to build for him a full body .
which took around 3 days .
the full body have 9246 faces

The Z sketch :
The Retopolgy process inside Zbrush , the arms/legs i have added in Maya :

The full body from 4 side perspective :


The Character smooth in Maya :

The Face wire :

The face smoothed :

The Shoe's :